PiadinaDev
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2.5D Perspective
8x8 Grid Combat
3v3 Encounters
Development Progress
Core Mechanics
Combat System 75%
Party Management System 60%
Overworld Movement & Abilities 30%
World & Aesthetics
Worldbuilding 5%
Narrative 5%
Art (Environment, Creature Design, VFX) 5%
Quests & Content 3%
Music & SFX 0%
Road to Release
Core Combat Engine
8x8 grid movement, deterministic damage resolution, and headless AI forward-model built.
First Playable Vertical Slice
1 complete biome, initial roster of creatures, and basic party management UI.
Steam Page & Official Reveal
First trailer drops, Steam page goes live, and wishlists open.
Closed Community Playtest
Inviting the Discord community to break the game, find exploits, and help balance the tactical meta.
Public Demo (Steam Next Fest)
A polished, standalone slice of the overworld and combat available to everyone.
1.0 Launch
Full release on PC.
The Vision
Join the DiscordThe Overworld
The Combat System
Key Combat Pillars:
- Fully Deterministic: Same inputs yield the exact same outputs. No misses, no critical hits, no unpredictable damage rolls.
- Strict Turn Flow: Classic Player Phase into Enemy Phase structure. However, unlike some modern puzzle-tactics games, enemy intents are not telegraphed; you must anticipate their moves.
- Advanced Headless AI: The enemy forces are driven by a game-tree search operating on a "headless forward model." They simulate the exact same combat code you use, evaluating board states and threat maps to make highly strategic, personality-driven decisions.
- Deep Interactions: Attacks are pure data, defining targeting shapes and layered effects (damage, statuses like Rooted or Disarmed, and environmental interactions) that resolve predictably through a centralized engine.
About the Developer
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Join the DiscordBusiness & Press Inquiries
If you are a publisher, content creator, or just want to send a formal message, my inbox is open:
contact@piadinadev.com