PiadinaDev

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2.5D Perspective
8x8 Grid Combat
3v3 Encounters

Development Progress

Core Mechanics

Combat System 75%
Party Management System 60%
Overworld Movement & Abilities 30%

World & Aesthetics

Worldbuilding 5%
Narrative 5%
Art (Environment, Creature Design, VFX) 5%
Quests & Content 3%
Music & SFX 0%

Road to Release

Core Combat Engine

8x8 grid movement, deterministic damage resolution, and headless AI forward-model built.

First Playable Vertical Slice

1 complete biome, initial roster of creatures, and basic party management UI.

Steam Page & Official Reveal

First trailer drops, Steam page goes live, and wishlists open.

Closed Community Playtest

Inviting the Discord community to break the game, find exploits, and help balance the tactical meta.

Public Demo (Steam Next Fest)

A polished, standalone slice of the overworld and combat available to everyone.

1.0 Launch

Full release on PC.

The Overworld

The Combat System

Key Combat Pillars:

  • Fully Deterministic: Same inputs yield the exact same outputs. No misses, no critical hits, no unpredictable damage rolls.
  • Strict Turn Flow: Classic Player Phase into Enemy Phase structure. However, unlike some modern puzzle-tactics games, enemy intents are not telegraphed; you must anticipate their moves.
  • Advanced Headless AI: The enemy forces are driven by a game-tree search operating on a "headless forward model." They simulate the exact same combat code you use, evaluating board states and threat maps to make highly strategic, personality-driven decisions.
  • Deep Interactions: Attacks are pure data, defining targeting shapes and layered effects (damage, statuses like Rooted or Disarmed, and environmental interactions) that resolve predictably through a centralized engine.
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About the Developer

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Join the Community

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Business & Press Inquiries

If you are a publisher, content creator, or just want to send a formal message, my inbox is open:

contact@piadinadev.com

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